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Term Papers 31 - 60
This paper contains five pages and examines attitudes regarding dying and death and how the death concept remains removed from dai... ...
In four pages the Great Depression is examined in terms of the types of escapist entertainment Americans sought and enjoyed during... ...
In ten pages this paper examines regulating entertainment and media and telecommunications industries in terms of internal and ext... ...
Using an extended marketing model this 7 page paper produces a marketing plan for an entertainment service selling films that can ... ...
This 20 page paper examines the worlds’ largest gaming company; Harrah Entertainment Inc. The paper examines the company looking f... ...
In fourteen pages this paper examines a marketing plan for an indoor rodeo at Australia's Great Western hotel and entertainment co... ...
The writer uses a Harvard case study to explore the way in which BMG Entertainment chose to deal with legal digitally-downloaded m... ...
This 12 page paper considers the masterful merchandizing that enabled the Star Wars franchise to diversify in ways formerly unhear... ...
The ways in which these two performance artists changed society as well as their distinctive entertainment venues are considered i... ...
In five pages corporate America is examined in view of the impact of technology changes with retail, banking, and entertainment in... ...
In six pages contrasts and comparisons are made between Roman culture just before its collapse and American life as revealed in go... ...
In ten pages this paper discusses the increasing popularity of the Internet for entertainment venues in this consideration of live... ...
In six pages this paper considers the UK Human Rights Act and how its entertainment law industry has sought to extend its boundari... ...
In five pages this paper analyzes how mass media determines habits and what represents pleasure through what it labels as entertai... ...
In this paper the question of whether bias still exists in television is asked with researchers and writers all contending there i... ...
In five pages this adventure tale from the 19th century is reviewed in terms of the plot serving as a basis for much contemporary ... ...
In ten pages this report examines social violence and how the so called entertainment of the WWF encourages violent fantasies. Si... ...
In ten pages near future emerging technologies are glimpsed in this overview that includes categories of banking, online shopping,... ...
In six pages this research paper discusses the violence report by the FTC, entertainment industry marketing regarding children and... ...
In six pages the 1996 film directed by Renny Harlin, written by Shane Black and costarring Geena Davis and Samuel L. Jackson is di... ...
This paper addresses various techniques for determining the true value of literature. The author uses Bradbury's, Fahrenheit 451 ... ...
This 5 page paper discusses the characteristics that distinguish independent filmmakers from those working in the mainstream enter... ...
In five pages this report discusses how what passes for entertainment in popular culture can often be defined as being either supe... ...
In five pages China Central Television is the focus of this report examineing the entertainment industry, the broadcasts of the lo... ...
In nine pages minors and entertainment contract considerations are examined in this overview that discusses contract problems with... ...
In this paper of eight pages the entertainment industry's influence on the development of the Western United States is considered ... ...
In ten pages this paper discusses TV news entertainment, mass media and the establishment of an agenda, and popular culture's port... ...
In six pages this paper examines the entertainment industry in a consideration of conglomerate identification and various relevant... ...
In six pages Hong Kong cybercafe gaming are examined in terms of their entertainment options, atmosphere, and social impact among ... ...
In three pages this paper discusses the continued controversy surrounding the violent content of video games and considers whether... ...