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Term Papers 1 - 30
In six pages this research paper proposes a study on the linkage between video gaming by children and adolescents and increased in... ...
In nine pages this argumentative paper examines how video games have affected American culture with particular attention paid to i... ...
This 4 page paper discusses the effects of video game play on young people. Bibliography lists 5 sources. ... ...
6 pages in length. The process of learning is comprised of myriad components over and above the conventional book approach that -... ...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati... ...
The person doesn’t know the difference between reality and fantasy he or she shouldn’t be allowed to play video games, listen to r...
likwidkid Published on 01/25/2000 1316 Reads Social Issues
In 1949, a young engineer named Ralph Baer was given an assignment to build a television set. He wasn't supposed to build just any...
chyke...tx Published on 10/03/2002 1413 Reads Science And Technology
In today’s society someone is always to blame but oneself. Violent and/or sexual based games have been blamed for misbehavior of t...
Moni_D Published on 10/03/2005 1784 Reads Social Issues
In twelve pages this paper discusses the problems presented by the ideas, language, and graphics of video games in this overview o... ...
In nine pages this paper presents a review of video game violence and how actual violence may be influenced as a result. Ten sour... ...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys... ...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit... ...
The regulation of sex and violence in video games is argued in a paper consisting of three pages. Three sources are cited in the ... ...
In five page this paper discusses video game violence in an overview of both sides of the debate and also considers how special in... ...
In five pages this paper argues that violence in video games serves no purpose and should be halted. Five sources are cited in th... ...
In sixteen pages this paper discusses supplying video games to India by a Framington, Massachusetts developer with piracy problems... ...
In four pages a case study is used to examine the home video game industry.... ...
A 5 page paper discussing some of the "knowledge tools" that may be needed by an Indian company seeking to market video games in C... ...
A study proposal consisting of six pages seeks to prove the relationship between video games and aggression in teens with a contro... ...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited... ...
In six pages this paper examines how the video game industry has become globalized and includes shifting corporate production and ... ...
In six pageg this research paper analyzes Ted Fishman's arguments regarding the defense of playing video games and then also intro... ...
4 pages in length. Despite the general consensus that video games encourage antisocial behavior, obesity, sedentariness and - som... ...
In three pages this paper discusses the continued controversy surrounding the violent content of video games and considers whether... ...
This 4-page paper examines the video game console industry, its major players and its strategies (both development and marketing).... ...
This 5 page paper argues that video games are not bad. Rather, they are educational and helpful. Bibliography lists 6 sources.... ...
A 3 page paper which argues that violence in video games is not a problem. Bibliography lists 7 sources.... ...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi... ...
A 3 page contention that digital information and educational video games should be considered an indispensible component of the mo... ...
Brief discussion offering the positive and negative aspects video game violence has upon children. Four sources are cited in the ... ...