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Term Papers 31 - 60

Violence and Video Games

In nine pages this paper presents a review of video game violence and how actual violence may be influenced as a result. Ten sour... ...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati... ...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys... ...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ... ...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

In six pages this research paper proposes a study on the linkage between video gaming by children and adolescents and increased in... ...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod... ...

Target Market Changes to Home Video

In six pages this paper examines home video in terms of how the target market has shifted from younger viewers to young adults in ... ...

Obesity and Childhood

In six pages the causes of childhood obesity are considered in terms of the impact of video games and television on the developmen... ...

U.S. Launch of the Sony Playstation 2

In ten pages this paper considers the eagerly anticipated October 2000 launch of Sony's PS2 video game system in terms of addres... ...

Health Promotion/Childhood Obesity

A 4 page research paper that discusses the problem of childhood/adolescent obesity in Canada. Canadian statistics are cited and th... ...

Internet Copyright Issues and Legalities

In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ... ...

Video Conceptual Framework Design for a First Person Shooter Game Based on the La Femme Nikita TV Series

In five pages a video design for this female player shooter game is assessed in terms of player interest, femininity, and plot lin... ...

The Play's the Thing by Ted C. Fishman

In nine pages this paper examines children's playing of video games within the context of this book by Ted C. Fishman. Eight sour... ...

An Article Analysis on Video Game Playing Advantages

In six pageg this research paper analyzes Ted Fishman's arguments regarding the defense of playing video games and then also intro... ...

Global Video Game Consoles

In six pages this paper examines how the video game industry has become globalized and includes shifting corporate production and ... ...

Video Games and Violence

In five pages this paper argues that violence in video games serves no purpose and should be halted. Five sources are cited in th... ...

Video Games, Sex and Violence

The regulation of sex and violence in video games is argued in a paper consisting of three pages. Three sources are cited in the ... ...

Societal Impact of the Media

In six pages this paper examines the societal effects of TV, video games and the Internet particularly on children with topics inc... ...

Public Values and How They Are Influenced by Special Interest Groups Regarding Video Game Violence

In five page this paper discusses video game violence in an overview of both sides of the debate and also considers how special in... ...

India and Video Game Supplying

In sixteen pages this paper discusses supplying video games to India by a Framington, Massachusetts developer with piracy problems... ...

Children and Media Violence

In five pages this paper discusses how children are influenced by the violence in video games, films, and TV. Three sources are c... ...

Technology and the Mortal Kombat Video Game

In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited... ...

Teen Aggression and Video Games

A study proposal consisting of six pages seeks to prove the relationship between video games and aggression in teens with a contro... ...

Johnson: "Everything Bad Is Good for You"

This 4 page paper discusses Steven Johnson's ideas about the value of pop culture forms such as video games and television in rega... ...

Exporting Games; Company Organization and Strategy

This 4 page paper is based on a case study supplied by the student and presents the beginning of a business report, looking at the... ...

Advertising Analysis/3 Gaming Ads

A 3 page research paper that offers analysis of 3 ads featured on an Internet magazine that pertains to the video gaming industry.... ...

Video Gaming in Today's Society

This 5 page paper argues that video games are not bad. Rather, they are educational and helpful. Bibliography lists 6 sources.... ...

Coke IMC Plan

A 5 page paper providing an integrated marketing communications plan for the "classic" Coca-Cola product. The paper identifies th... ...

Effects of Video Games on American Culture

In nine pages this argumentative paper examines how video games have affected American culture with particular attention paid to i... ...

Capitalizing on Student Interest in Video Games

A 3 page contention that digital information and educational video games should be considered an indispensible component of the mo... ...